
Your character will make a short dash towards or away from your opponent. Used when you use a normal that requires your stand when it’s already out, i.e Jotaro o66c after oki. Same as above, except tap the jump button instead of holding it. While similar to Hyper jumps, Dash jumps have their own unique physics. Requires the player to dash before inputting the jump.

You need to input 66 to dash forward or 44 to dash backward. Same as above except you also need to tap the jump button briefly. Requires you to perform a regular jump right after tapping 2 briefly. This is performed by tapping 7/8/9 briefly. Indicates that the move needs to be performed after a Short Hop. Such attacks can be interchangeable in combos.
Jojo mugen pc how to use special series#
The following move is the magic series version of this move. Does not apply to Devo's doll as his remote mode acts like stand activation This may be used for multiple things depending on character (see Character Types below) (Example: FORWARD (6) DOES NOT BECOME BACKWARDS (4) when on the right side of the screen and facing left) Button Notation The actual buttons you use for movement do not matter, as long as they correspond to a direction.Īll notations are written in a way that the character is facing right and on the left side of the screen, EVEN IF THE COMBO HAS THE CHARACTER SWITCH SIDES. Numpad notation applies for all control layouts.

It might be difficult to remember at first but once learned it is the fastest and easiest way to write down any combos, moves or techniques into text form. Numpad notation refers to the use of numbers for directional inputs, meaning that movement inputs are listed down as numbers from the numpad on a keyboard. ]6]8[ - Charge - Hold 4 or 2 (Depending) then press 6 or 8 respectively.
Jojo mugen pc how to use special full#
"360°" / 8426 - Full circle - Unlike other games diagonals can be skipped for consistency, and only a 270° motion is needed.ħ20° / 84268426 - Double Full Circle - Complete a 720 degree rotation of the stick.

(Y-axis)Ģ36 - Quarter circle forward/Hadouken/Fireball - Tilt stick downwards, then to downwards and forward, then forward.Ģ14 - Quarter circle backward - Tilt stick downwards, then to downwards and backward, then backward.Ĥ1236 - Half circle forward - Tilt stick backwards, then to downwards and backward, then to downward, then to downwards and forward, then forward.Ħ3214 - Half circle backward - Tilt stick forwards, then to downwards and forward, then to downward, then to downwards and backward, then backward.Ħ23 - Dragon punch - Tilt stick forwards, then to downward, then to downward and forward. (X-axis)Ĥ - Back - Tilt stick backward/away from the opponent. Simultaneously pressing two different strength buttons, like A+B.Ħ - Forward - Tilt stick forward/towards the opponent.
